League of Legends designer shares game design field manual

A veteran game designer shares insights on how game systems, rather than marketing or lore, define the player experience. The manual argues that mechanics like matchmaking and monetization are the true messages sent to players.
Field Manual 00 the thesis Systems Are the Message “ The medium is the message. ” — Marshall McLuhan, Understanding Media, 1964 RCVR TX·01 FIG. 00 · TRANSMISSION Players don’t learn what you value from your patch notes. They learn it from your systems. Which scoreboard you ship, which numbers you hide, how much friction you keep, what you charge for queuing into a ranked match: every one of those is a statement about who you think the player is. And players read all of it. They’re the most thorough close-readers any medium has ever produced, and they’ll find the sentence you didn’t know you wrote.
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